Camera

Type: Systems


Leads the player so they have a better view of what is to come
The Right Stick can be used with look_at() for small adjustments
When falling the Camera should lead downwards
When idle the player can move the Camera up and down
There needs to be a deadzone where the player can change directions without the Camera flipping
If camera is not on player, teleport it to player instead of just letting it move slowly. Like after teleporting

Phantom Camera will help with transitions

Similar in other games